| # | Frequency | Gain | Q Value | Filter | Engineering Reason |
|---|---|---|---|---|---|
| 1 | 32 Hz | +3.0 dB | 0.70 | Peak (LSC) | Gentle sub-bass shelf adds cinematic depth for OSTs. Wide Q avoids boom. MH89 needs help below 50 Hz. |
| 2 | 80 Hz | +2.0 dB | 1.00 | Peak | Adds bass body without mudding up the 100–200 Hz danger zone. Taiko drums and bass instruments feel full. |
| 3 | 180 Hz | −3.0 dB | 1.20 | Peak | THE most important cut for the MH89. This is where its bass bloat lives. Removing this immediately clears vocals and reduces mud. |
| 4 | 400 Hz | −1.5 dB | 1.40 | Peak | Cuts the "cardboard box" resonance typical of closed gaming headsets. Opens up the midrange space. |
| 5 | 1,000 Hz | +1.0 dB | 2.00 | Peak | Gentle push at the fundamental harmonic zone for male/female anime voices. Adds body to dialogue. |
| 6 | 2,500 Hz | +2.5 dB | 1.80 | Peak | Primary presence boost. This is where Japanese voice acting consonants and vowel clarity live. Voices "pop" forward from music. |
| 7 | 4,000 Hz | +2.0 dB | 2.00 | Peak | Sharpens word intelligibility. Makes whispered or fast-spoken lines land. Key anime clarity frequency. |
| 8 | 6,500 Hz | −2.5 dB | 1.80 | Peak | This is the MH89's harshness peak. Cutting here removes listening fatigue without touching the clarity we built above. |
| 9 | 10,000 Hz | +1.5 dB | 1.40 | Peak | Restores air and sparkle that 40mm drivers roll off. Instruments breathe, cymbals sound natural. |
| 10 | 16,000 Hz | −1.0 dB | 1.00 | High Shelf | Prevents the ultra-high frequency glare. Smooth, natural top-end extension without digital sheen. |
Pre Amplifying slider to −3.5 dB first.+ to add bands until you have 10. Delete unused default bands with −.Peak (Bell) except band 1 (Low Shelf) and band 10 (High Shelf). Click the filter icon to change.Save, type Anime All-Rounder as the name, press Enter.| # | Frequency | Gain | Q | Filter | Engineering Reason |
|---|---|---|---|---|---|
| 1 | 50 Hz | −4.0 dB | 0.70 | Low Shelf | Aggressively reduce sub-bass energy that BGM and action sounds use to mask dialogue. Less bass = more room for voices at the same overall volume. |
| 2 | 150 Hz | −4.5 dB | 1.20 | Peak | Upper bass is the #1 masking frequency for anime vocal fundamentals. Cutting this single band has more dialogue clarity impact than any boost. |
| 3 | 320 Hz | −2.5 dB | 1.40 | Peak | Low-mid mud that turns dialogue into a "wah" sound in busy scenes. Cut cleans up the acoustic space for voice placement. |
| 4 | 800 Hz | +1.5 dB | 2.00 | Peak | Lower vocal body region — adds warmth to dialogue without muddying it. Makes thin voices sound natural. |
| 5 | 1,500 Hz | +3.0 dB | 1.80 | Peak | Vowel clarity zone — "a", "e", "i" sounds in Japanese become sharply defined. Crucial for understanding fast-spoken lines without subtitles. |
| 6 | 2,800 Hz | +4.5 dB | 1.80 | Peak | Primary dialogue intelligibility frequency. This is where the human ear focuses for speech recognition. Largest boost justified here. |
| 7 | 4,200 Hz | +3.5 dB | 2.00 | Peak | Consonant attack — "k", "t", "s" sounds in Japanese make speech fully intelligible. Critical for whispers and emotional monologues. |
| 8 | 6,500 Hz | −4.0 dB | 2.00 | Peak | Kill the MH89 harshness peak without mercy. We already boosted clarity above this — this cut only removes fatigue, not intelligibility. |
| 9 | 9,000 Hz | −2.0 dB | 1.50 | Peak | Sibilance control — prevents "ssss" sounds from piercing. Important when using high 2–4 kHz boosts above. |
| 10 | 14,000 Hz | +1.5 dB | 1.20 | Peak | High-frequency air above sibilance range — adds naturalness without harshness. Voices don't sound "boxed in." |
−4.5 dB BEFORE touching any bands.Low Shelf filter type at 50 Hz, −4.0 dB. This is a global bass reduction.Dialogue Clarity.| # | Frequency | Gain | Q | Filter | Engineering Reason |
|---|---|---|---|---|---|
| 1 | 28 Hz | +5.0 dB | 0.60 | Low Shelf | Rumbling sub-bass for Titan footsteps, Tanjiro breathing techniques, Solo Leveling gate opens. Very wide Q so it doesn't boom, just rumbles physically. |
| 2 | 75 Hz | +4.0 dB | 1.00 | Peak | Punch and impact. Sword clashes, explosion shockwaves, Jujutsu Kaisen domain expansions feel visceral. Core bass power frequency. |
| 3 | 160 Hz | +1.5 dB | 1.20 | Peak | Warmth without mud — keeps orchestral strings and brass in the fight scenes full-bodied. Careful: going higher causes mud, lower wastes energy. |
| 4 | 280 Hz | −3.0 dB | 1.40 | Peak | Even with all that bass boost above, we MUST cut here to prevent the mud cascade. This keeps bass tight and allows voices to remain audible during fights. |
| 5 | 900 Hz | 0.0 dB | — | Bypass | Leave flat — this is transition space. Don't over-engineer the midrange for action content. |
| 6 | 2,200 Hz | +3.0 dB | 2.00 | Peak | Dialogue intelligibility maintained during action chaos. Voices cut through the orchestral madness of Hiroyuki Sawano OSTs. |
| 7 | 4,000 Hz | +2.5 dB | 1.80 | Peak | Sharpens sword slashes, impact hits, battle cries. Doubles as dialogue consonant clarity during fight scenes. |
| 8 | 6,500 Hz | −3.5 dB | 2.00 | Peak | Hard cut on harshness. Action anime mixes are already bright — this prevents the MH89's 6.5k peak from making explosions unpleasant. |
| 9 | 10,000 Hz | +2.5 dB | 1.40 | Peak | Cinematic air. Cymbals shimmer, soundstage opens, Yuki Kajiura / Hiroyuki Sawano strings breathe. Above the harsh zone, safe to boost. |
| 10 | 16,000 Hz | +1.5 dB | 1.20 | High Shelf | Extension sparkle — gives the MH89's 40mm driver a sense of reaching beyond its physical limits. Epic battle scores feel larger. |
−5.5 dB. This is the highest-risk preset for clipping due to the large sub-bass boosts.Low Shelf. Avoid Peak here — you want broad sub-bass lift, not a narrow hump.−6.0 dB and raise system volume slightly to compensate.Action Shonen Cinema.| # | Frequency | Gain | Q | Filter | Engineering Reason |
|---|---|---|---|---|---|
| 1 | 55 Hz | +1.5 dB | 0.80 | Low Shelf | Very gentle sub-bass — just enough to feel the warmth of piano lower registers and cello. This is a "felt, not heard" boost. |
| 2 | 140 Hz | +2.0 dB | 1.40 | Peak | Warmth frequency — gives voices and acoustic instruments their body and emotional weight. Your Lie in April's piano sounds rich, not tinny. |
| 3 | 300 Hz | −1.5 dB | 1.40 | Peak | Small cut to prevent the warmth above from turning into muddiness. Keeps the low-end definition without losing intimacy. |
| 4 | 700 Hz | +0.5 dB | 2.00 | Peak | Tiny lift for vocal chest resonance. Dialogue in SoL feels intimate and close, like the character is speaking directly to you. |
| 5 | 1,800 Hz | +2.5 dB | 2.00 | Peak | Vocal presence without harshness. Emotional confessions, soft-spoken dialogue, internal monologues — all delivered with clarity. |
| 6 | 3,200 Hz | +2.0 dB | 2.20 | Peak | Gentle clarity boost — narrower Q keeps it from sounding clinical. Natural voice quality for emotional scenes. |
| 7 | 5,500 Hz | −3.0 dB | 1.80 | Peak | First harshness cut — below the MH89's main 6.5k peak but addresses the leading edge of treble aggression. Violin highs become silky. |
| 8 | 7,000 Hz | −3.5 dB | 1.80 | Peak | Second cut — the MH89's actual harshness peak. Together with band 7, this creates a smooth "dark roll" through 5–7k. Zero fatigue. |
| 9 | 10,000 Hz | −1.0 dB | 1.40 | Peak | Slight softening. Clannad and Your Lie in April have very clean recordings — we don't need aggressive air, just smoothness. |
| 10 | 15,000 Hz | −2.0 dB | 0.80 | High Shelf | Gentle treble rolloff for a warm, analog-like presentation. Prevents digital sheen that sounds unnatural on acoustic music content. |
−2.5 dB — lowest preamp needed among all presets, minimal clipping risk.High Shelf.SoL Romance.| # | Frequency | Gain | Q | Filter | Engineering Reason |
|---|---|---|---|---|---|
| 1 | 35 Hz | +3.0 dB | 0.70 | Low Shelf | Deep atmospheric rumble — L's theme in Death Note, the hum of the time machine in Steins;Gate. Tension is felt physically, not heard loudly. |
| 2 | 100 Hz | +1.5 dB | 1.20 | Peak | Slight body to bass — keeps the soundtrack menacing without booming. Psychological anime uses sparse, tense scoring that benefits from controlled weight. |
| 3 | 250 Hz | −3.0 dB | 1.40 | Peak | Clean cut to let ambient details come through. Environmental sounds (footsteps, room hum, rain) emerge from the mix — critical for thriller immersion. |
| 4 | 600 Hz | −1.0 dB | 1.80 | Peak | Very slight mid dip for "darker" presentation — makes the atmosphere feel more ominous without losing voice clarity. |
| 5 | 1,200 Hz | +1.5 dB | 2.00 | Peak | Precise voice body — monologue-heavy anime (Death Note, Monster) relies on perfectly weighted vocal delivery. This preserves that weight. |
| 6 | 2,500 Hz | +2.5 dB | 2.00 | Peak | Dialogue intelligibility for quiet, deliberate speech. L's whispers, Light's internal monologue — every word must be clear and precise. |
| 7 | 4,500 Hz | +3.0 dB | 1.80 | Peak | Ambient detail retrieval — this frequency reveals background sound design. Footsteps on marble floors, clock ticking, ambient hum all become more present. |
| 8 | 7,000 Hz | −2.5 dB | 2.00 | Peak | Tame harshness — psychological anime often uses sharp string stabs; this cut prevents them from becoming painful while keeping their tension. |
| 9 | 12,000 Hz | +2.0 dB | 1.40 | Peak | Air and spatial cue retrieval above the harsh zone. Gives the MH89 a sense of room size — important for soundstage simulation in thriller ambience. |
| 10 | 16,000 Hz | +1.5 dB | 1.20 | High Shelf | Extension — the high-frequency content in room ambience and reverb tails is lifted here. Creates the illusion of a larger acoustic space. |
−3.5 dB.Dark Psychological.| # | Frequency | Gain | Q | Filter | Engineering Reason |
|---|---|---|---|---|---|
| 1 | 25 Hz | +5.5 dB | 0.55 | Low Shelf | Maximum sub-bass extension. At 25 Hz you're at the edge of headphone reproduction — this creates tactile pressure sensation. Use carefully with 40mm drivers. |
| 2 | 60 Hz | +5.0 dB | 0.90 | Peak | Peak bass punch — movie theater LFE channel equivalent. This is the "you feel the explosion" frequency. Sets the MH89 to its absolute bass limit. |
| 3 | 130 Hz | +2.5 dB | 1.20 | Peak | Upper bass warmth for orchestral full-ness. Connects the sub thump to the musical mid-bass. Kept modest to prevent muddying above. |
| 4 | 280 Hz | −4.0 dB | 1.40 | Peak | CRITICAL cut. With this much bass boost above, 280 Hz must be aggressively reduced or everything becomes an indistinct muddy wall. This is the "clean bass" frequency. |
| 5 | 550 Hz | −1.5 dB | 1.80 | Peak | Extends the mud-clearing operation upward. Opens the midrange for dialogue to sit inside the massive bass and treble without being buried. |
| 6 | 2,000 Hz | +3.0 dB | 2.00 | Peak | Dialogue anchor — even in extreme cinema mode, voices must cut through. This presence boost prevents the cinematic wash from burying characters. |
| 7 | 3,800 Hz | +2.5 dB | 2.00 | Peak | Upper presence for consonants and musical detail. Adds definition to the sonic picture — everything is large but still clear and articulate. |
| 8 | 6,500 Hz | −4.5 dB | 2.00 | Peak | Deepest harshness cut of all presets. At extreme volume and bass levels, the MH89's 6.5k peak becomes intolerable. Cut hard and cut decisively. |
| 9 | 10,500 Hz | +3.0 dB | 1.40 | Peak | Cinematic air — completely above the harshness zone. Creates the sense of a large acoustic space. Orchestra breathes, strings shimmer. |
| 10 | 16,000 Hz | +2.0 dB | 1.00 | High Shelf | Final extension shelf — pushes the 40mm driver to its absolute frequency limit. Gives the MH89 the "open" quality of more expensive headphones in this range. |
−6.5 dB — mandatory. This preset pushes the signal harder than any other.Prevent Clipping checkbox in Peace's bottom section before any playback test.Extreme Cinema.| # | Frequency | Gain | Q | Filter | Engineering Reason |
|---|---|---|---|---|---|
| 1 | 40 Hz | +5.0 dB | 0.65 | Low Shelf | At 20% volume the ear hears almost no sub-bass. This extreme compensation restores the "felt" quality that makes anime feel immersive even at whisper levels. |
| 2 | 100 Hz | +4.0 dB | 1.00 | Peak | Bass warmth perception drops drastically at low volume. This boost restores it. Without it, anime music sounds thin and lifeless at night. |
| 3 | 280 Hz | −2.5 dB | 1.40 | Peak | Clean the mud from the bass boost above. At low volume mud is even more noticeable — careful tuning here keeps bass tight. |
| 4 | 700 Hz | −1.0 dB | 2.00 | Peak | The "loudness contour" dip — mimics the classic vintage "loudness" button that scooped mids to compensate for low-volume ear response curves. |
| 5 | 1,800 Hz | +2.5 dB | 2.00 | Peak | Voice presence restored at low volume — the ear's most sensitive range. Dialogue is always intelligible even at very quiet levels. |
| 6 | 3,200 Hz | +3.5 dB | 1.80 | Peak | Strong consonant boost — at quiet volumes, high-frequency consonants ("s", "t", "k") are the first things lost. This restores Japanese speech intelligibility. |
| 7 | 6,500 Hz | −2.0 dB | 2.00 | Peak | Even at low volume the MH89's harshness peak is present. At night when everything is quiet, this peak actually becomes MORE noticeable — cut it. |
| 8 | 10,000 Hz | +4.0 dB | 1.40 | Peak | Treble perception drops steeply at low volume (Fletcher-Munson). This large boost restores the "air" and openness that disappears when listening quietly. |
| 9 | 14,000 Hz | +3.0 dB | 1.20 | Peak | High treble restoration — the final step in the loudness compensation curve. At night volumes, this brings back sparkle and naturalness. |
| 10 | 16,000 Hz | +2.0 dB | 0.80 | High Shelf | Extension — the full top-end loudness compensation shelf. Together with bands 8 and 9, this gives the MH89 excellent perceived fidelity at low listening levels. |
−4.0 dB.15–35% system volume. Verify your Windows volume is in this range before testing.Late Night Mode.| # | Frequency | Gain | Q | Filter | Engineering Reason |
|---|---|---|---|---|---|
| 1 | 50 Hz | +1.5 dB | 0.80 | Low Shelf | Controlled sub — enough for anime impact but not excessive. In gaming, sub-bass bloat obscures footstep frequencies. Minimal lift only. |
| 2 | 120 Hz | −2.0 dB | 1.20 | Peak | Critical gaming cut — upper bass excess makes footsteps boomy and imprecise. Clean bass = better ability to hear and locate enemies spatially. |
| 3 | 280 Hz | −2.5 dB | 1.40 | Peak | Lower-mid cut improves overall clarity. In games this removes the "cardboard" sound that hides directional audio detail in complex environments. |
| 4 | 800 Hz | +1.0 dB | 2.00 | Peak | Warmth recovery — ensures anime dialogue and game VO doesn't sound thin after the bass cuts above. Keeps dialogue natural. |
| 5 | 1,500 Hz | +2.0 dB | 2.00 | Peak | Footstep frequency zone. In games, the crunch of footsteps on different surfaces (gravel, wood, metal) lives here. Also excellent for anime vocal body. |
| 6 | 2,800 Hz | +3.0 dB | 1.80 | Peak | Dual purpose: gaming gunshot cracks and reload sounds are sharp here; anime dialogue consonants are equally boosted. Best of both worlds. |
| 7 | 4,200 Hz | +4.0 dB | 2.00 | Peak | The key gaming frequency. Footstep transients, ability sound effects, enemy movement cues — all sharpened. Also sharpens anime consonants for clarity. |
| 8 | 6,500 Hz | −2.5 dB | 2.00 | Peak | Tame harshness — we boosted a lot above this. Without this cut, long gaming sessions become fatiguing. Particularly important for gaming's repetitive audio. |
| 9 | 10,000 Hz | +2.0 dB | 1.40 | Peak | Spatial cue frequency — helps with gaming positional audio (above/below, distance) and also adds anime OST air. Safe zone above harshness. |
| 10 | 15,000 Hz | +1.0 dB | 1.20 | High Shelf | Gentle extension — slight high-shelf for natural top-end in both gaming environments and anime soundtracks. Not aggressive. |
−4.0 dB.+4.0 dB.Gaming Anime Hybrid.| # | Preset Name | Preamp | Bass Profile | Treble Profile | Best Situation | Volume |
|---|---|---|---|---|---|---|
| 01 | All-Rounder Anime | −3.5 dB | Moderate | Balanced | Daily anime watching | 50–65% |
| 02 | Dialogue Clarity | −4.5 dB | Reduced | Tamed | Loud BGM, quiet voices | 50–70% |
| 03 | Action Shōnen | −5.5 dB | Maximum | Airy | Fight scenes, OSTs | 45–60% |
| 04 | SoL Romance | −2.5 dB | Warm | Smooth/Dark | Emotional anime, piano | 55–70% |
| 05 | Dark Psychological | −3.5 dB | Atmospheric | Detailed/Airy | Thriller, ambient detail | 55–65% |
| 06 | Extreme Cinema | −6.5 dB | Massive | Extended | Anime films, specials | 40–55% |
| 07 | Late Night Mode | −4.0 dB | Boosted | Boosted | Quiet late-night watching | 15–35% |
| 08 | Gaming+Anime Hybrid | −4.0 dB | Clean | Sharp | Gaming + anime sessions | 55–70% |